Chess has been intertwined with Computer Science since, well ... forever. Long before supercomputer Deep Blue, loaded with human-crafted chess algorithms, beat reigning world champion Garry Kasparov in 1997. Well before AlphaZero AI defeated all of human chess knowledge with just a few hours of study. Way before computers even existed, mathematicians studied problems like the knight's tour -- starting in the 9th century. We know chess can inspire mathematical and technology pioneers. But how about the other way around: inspiring top youth chess players to become science, technology, engineering and mathematics (STEM) heroes? That was our goal, with help from Lenovo, at this past weekend's North Carolina youth chess tournament, 2018 NC K-12 Chess Championship. And Internet of Things (IoT) technology played a big part in the weekend-long endeavor.